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Interview with The Secret World's Martin Bruusgaard

Looking forward to The Secret World? Funcom has been great lately about giving us bits of information to tide us over, and the latest news is no exception. TSWOnline.de recently chatted with Martin...

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GDC 2011: Funcom talks The Secret World's PvE, PvP, and ARG

Many of you are no doubt as anxious as we are to get your hands on Funcom's new The Secret World MMORPG (with a new website!). The skill-based end-of-the-world riff has been shrouded in a good bit of...

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Funcom hints at Secret World death penalty, sabotage missions

All is very hush hush around Funcom's The Secret World. While a good bit of new info surfaced at last month's GDC, there are still more questions than answers regarding the firm's followup to Age of...

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New Secret World dev walkthrough delves into the Savage Coast

All right now, all you occultists, paranormal investigators, and conspiracy theorists, it's your turn to squeal with delight. Funcom has treated the world to a spankin'-new dev walkthrough of The...

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The Secret World designers talk optimal builds, travel, and more

Funcom devs have been hitting the publicity circuit lately in support of The Secret World, and GamePro has a new video interview featuring lead designer Martin Bruusgaard and lead content designer...

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Hands-on impressions of The Secret World

Last month, Funcom held a special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. François also got to...

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The Secret World designers talk progression, hand-holding, and more

The Secret World is up for discussion at Rock, Paper Shotgun this morning, and Funcom designers Joel Bylos and Martin Bruusgaard spend quite a bit of time going over various details of the upcoming...

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The Secret World designer talks template deck outfits, customization, and more

A few Funcom elves were actually working on The Secret World over Christmas it seems, and designer Martin Bruusgaard has some interesting things to say about that -- as well as a couple of gameplay...

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The Secret World's Bruusgard talks skill decks, customization

The Secret World launch is fast approaching (though it may not be exactly when we some are reporting), and plenty of things of things about the game remain, well, secret. GamesRadar recently cornered...

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A second look at The Secret World

Funcom recently held another special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. Enjoy his latest...

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Some Assembly Required: Is The Secret World a sandbox?

I'm more excited than I thought I would be for The Secret World. After playing it at last week's Game Developer's Conference and getting a preview of the game's crafting system, I think it's safe to...

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GDC 2012: Watch Funcom's full The Secret World presentation

If you found your appetite whetted for The Secret World after reading Jef's writeup from GDC, then make room in your life for 35 minutes of Funcom's full presentation from the conference! Senior...

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The Secret World's lead designer explains abilities, skills, gear, and more

Funcom's been pretty quiet since its GDC reveal of The Secret World. Today, though, lead designer Martin Bruusgaard has dropped the smack down on the information void via a lengthy blog post on the...

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The Secret World dev blog details three-faction PvP

Curious about The Secret World's PvP implementation? Funcom lead designer Martin Bruusgaard has penned a new dev blog that you'll want to read. It's a pretty lengthy post once you consider that TSW...

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Chaos Theory: The Secret World's single-server tech

Something went missing during this month's launch of The Secret World. Do you know what it was? No, snarkonauts, it wasn't "fun." The game is certainly an acquired taste, but it's nonetheless doing...

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Secret World's lead designer 'not with Funcom anymore'

Funcom's recent reorganization reached higher up the developer food chain than we initially expected. Earlier today former Secret World lead designer Martin Bruusgaard informed Twitter followers that...

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The Secret World gets a new game director, title and date of Issue #3...

Funcom's finally named a replacement for The Secret World's game director spot: Joel Bylos. Bylos is moving up from his previous position as lead content designer, and Ragnar Tørnquist is pulling back...

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Former Secret World lead dev: Successful games need to be 'a bit more...

Penny Arcade has published a lengthy interview with former Funcom designer Martin Bruusgaard. Bruusgaard was a casualty of The Secret World's post-launch layoffs despite being credited as the game's...

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